![]() The Atmospheric Light Scattering rendering framework is rolling out a new suite of effects to render the cockpit interior in more detail. A 3d cockit is already in place, and work is underway to provide the original avionics. The simulation includes all mission phases with many different digital autopilot settings to control thrust vectoring, RCS jets or airfoils, checks on aerodynamical and structural limits as well as damage and failure simulation in case of limit violations – basically the Shuttle can be flown by the Crew Operations Manual. Based on a large body of public domain wind tunnel data by NASA, Flightgear now offers the possibility to take the Shuttle into low orbit and back in a highly realistic simulation.Įxperience the strength of the aerodynamical forces during launch as thrust vectoring keeps the Shuttle on its ascent path, learn about the inherent yaw instability of the Shuttle during the hypersonic entry phase and the crucial role of the RCS jets and the body flap, explore how elevon deflection changes the airstream at the aft fuselage and alters roll and yaw stability, or simply start in orbit, enjoy the view or do a spacewalk. Launching vertically like a rocket, capable of limited maneuvering in orbit and entering the atmosphere again to land like a plane, the Space Shuttle is a truly unique flying experience. ‘Houston, the Atlantis has reached orbit.’ Phi supports pre-flight checklists, environment settings, a moving map widget and many features more. This makes for a great training setup in which the instructor can select challenging conditions for the student, monitor the flight or cause failures which need to be responded to. You can run a web browser on your pad, connect to a running FG instance on your PC and access everything you need from there. Using Flightgear’s inbuilt web-server, Phi is a new way to access Flightgear from an external device. It makes good use of the latest state of the art of Flightgear’s rendering frameworks, including hires textures, the new internal shadow effect for ALS, environment dependent fogging of the windshield and of course support for the Rembrandt rendering engine.Īnd it comes with a damage model, creating a very visual impression of what happens if you land too hard:Ī new user interface / instructor station The revised version offers improved flight dynamics with the ability to bring the plane into spins. Thanks to a joint effort of several gifted developers, it just got a lot better. The C-172p has always been Flightgear’s default plane, as it is easy to fly and great to learn the basics of aviation. there is no guarantee that all items will appear in 3.6, nor is are the features of 3.6 limited to what is listed here)Ī complete makeover for the default aircraft (to avoid misunderstandings – this is a selection of features currently under development, not a release note, i.e. Flightgear is constantly under development and as the feature freeze for the next 3.6 release approaches, it is becoming increasingly clear what the next version will have to offer to users:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |